Category Archives: Events

Fall 2020 Announcements

Hello everyone!

With another semester about to start, so is another year of Game Creation Club. We are extremely excited to see everyone soon, but before we do we have some important announcements for this year.

Like many other student orgs, this semester we will be virtual. Weekly meetings will be held in our Discord server starting September 2nd. This will be a learning process for everyone as we adapt our regular meetings to the virtual setting so we’d love to hear feedback from you all throughout this semester. We want to continue to foster the community environment we’ve had in previous years, despite everything being online.

If you have not joined the Discord server already, you can join using this link.
With the emphasis of everything being virtual, we are also revamping the Discord server! There will now be bots for you all to use so you can set your Discord tags based on your interests (Coder, Artist, Musician, etc). We will also be creating new “Specialist” roles that members will be able to apply to. These specialists will be the go-to people to ask when members have questions, similar in function to a study tutor. There will be a variety of specialists for different subjects such as Unity, Blender, and more. We’ll talk more in-depth about this role, and how members can apply during our meetings.

Our first meeting will be held September 2nd, but we’ll also be at the Virtual Involvement Fair that’ll be held August 23rd. Make sure you stay tuned to more announcements by joining our mailing list and Discord.

We look forward to seeing you all soon!

This Semester Going Forward

Hello everyone,

As many of you are likely aware, along with the discontinuation of in-person classes, the university has officially cancelled all in-person student organization activities through at least April 20th. As such, we will not have any more club meetings in person this semester.

We are working on ideas for remote activites moving forward, and we will still be holding officer elections as scheduled (just online). On that note, we will still be opening the campaigning channel in the Discord on Monday as planned, so if you’re interested in running for an officer position, please use that channel to say what position(s) you’d like to run for and why you would be a good candidate.

If you’d like to run for an officer position but aren’t currently in the Discord, you can join here.

Please stay safe and take care of yourselves. We’ll send out more updates as things change and we formalize plans going forward.

Global Game Jam

Hello, everyone!

Global Game Jam starts tonight at 6:00 in Enarson Classroom Building 222! Join us for a fun weekend of making games, sharing memes, and possibly drawing cows.

We have the room from 9:00 am to 11:00 pm both Saturday and Sunday, though again, there is no requirement to be there for the entire time.

See you there!

GCC Fall Game Jam!

This year’s first in-house Game Jam will be held September 27-29 in Enarson Classroom Building room 222, starting Friday at 6 pm and ending Sunday at 5 pm. Game jams are weekend long events in which you or a team make an entire game in 48 hours. While this may seem like a difficult feat if you are new to game development, game jams are the perfect place to learn! Everyone is welcome to participate in the game jam, regardless of experience or involvement with the club. You do not have to attend the entire game jam, and you are welcome to participate in whatever way you can.

We look forward to seeing what everyone creates!

Spring Game Jam

This weekend, March 29-31, is our spring semester game jam! The Spring Game Jam will kick off Friday evening at 6:30pm in Enarson Classroom Building, Room 258. We have this room for the entirety of the jam. Below are the times we have the room each day:

Friday: 6:00pm – 11:00pm
Saturday: 8:00am – 11:00pm
Sunday: 8:00am – 3:00pm

Involvement Fair

We hope everyone had a great summer! Today is the involvement fair, so stop by our booth anytime from 4-7. We’ll be giving away candy as well as some Discord merch. Our booth is in the special interest section near the Arps Garage. A map of the fair can be found here.

Can’t wait to see you there!

If you are unable to check out our booth, sign up for a mailing list using this link:

Upcoming Talks

Last week, we had Evan Todd come talk with us about his work as a solo dev and his game-in-progress, Deceiver. He just launched a Kickstarter today – check it out!

This Wednesday, Cody Starcher from Multivarious Games is coming to talk to us about their game, No Mercy, and his role as a producer. If you don’t know what a producer does, that’s okay. Come find out!

Finally, we have local developer and creator of Soda Dungeon, Shawn Tanner, coming to talk with us on the 28th. Make sure you come out to meet and learn from these local devs!

September Wrap-Up

Hey everybody! We have a lot to talk about!

Game Jam: You can now find your games available to download from our Games page. We were so impressed with everybody’s work (especially our newcomers) that we gave out the first-ever GCC Awards:


GDEX: Last weekend, we were at hard at work playing  showing off your games and setting up some cool future events.

Thank you so much to everyone who volunteered! We couldn’t have done it without you.

T-shirts: Did you order a shirt? You can pick it up at a meeting! They’re $10, and we can accept cash or Venmo.

Moving forward: We’re gearing up to start some long-term projects. At our next meeting (10/11), we’re going to continue brainstorming, start solidifying project teams, setting up Discord channels, etc.

We can’t wait to see what you make! We know it’s going to be great.

Game Jam Info

Hi everybody!

Reminder that our first game jam is this weekend, 9/23-9/24. We’ll have Enarson 258 reserved from 9 a.m. to 9 p.m. both days. Come out and make something cool!

Here are our projects from the tutorial series for you to reference (our code isn’t necessarily commented, so if there’s anything you need help with let us know!):

Here are some other recommended tutorials for Unity (with scripting done in C#):